![]() However, since the Opteris don’t have the trait to reduce ship maintenance costs, or the trait to help them make more money, those larger ships typically result in fewer ships in the fleet.įor this guide, I intend to focus on energy weapons, but I sprinkle in some other weapon types. This often results in lower speeds, especially if not taken into consideration with ship designs, but it also allows them to create designs that most other factions simply can’t. In addition, the Opteris have some of the largest ship hulls in the game. It arguably might make them the faction that requires the least micromanagement, at least when it comes to colonizing. This makes colonizing as the Opteris very simple. This is great because they prefer Barren planets. In game-play terms, not needing food means that the Opteris can completely ignore the Fertility of planets. You can roleplay that the Opteris in Stardrive 1 got rid of all of their organic parts if you like. In StarDrive 2, they more logically consume 50% food and 50% production (they’re cyborgs, not robots), but StarDrive 1 was never changed to match. In StarDrive 1, this means they do not eat food. The Opteris are cybernetic organisms, part machine and part organic. I’m sure there’s a lot that I didn’t notice.Even when I take into account that they don’t have to worry about ordnance. All of the weapons with the word “laser” in the name still seem quite underpowered in one way or another though, at least to me.The Prototype Beam weapon seems to have been buffed, which is great.In the past these would reflect the Solar Armor as well, with the bonus shields divided between each shield generator. However, I later also noticed that when you add something like Solar Armor, the Shield Power stat on the right goes up, but the Shld Str stat for each shield generator on the ship remains the same. I asked about this on the forums and was told that it’s probably a bug and we should expect it to get changed back. Before, each shield circle’s HP was independent from the others. ![]()
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