The game features forty individual levels, and each level requires you to defeat five bosses in succession. You are armed with a laser that can be turned off in order to move faster while dodging bullets. Continuing with BulletML, rRootage's gameplay is a bit different: you control the same ship as before, but your enemy is now one large boss at the top of the screen that fires increasingly difficult patterns of bullets through which you have to dodge. BulletML was initially used for Noiz2sa, which was ported to the GCW Zero by alekmaul. RRootage features randomly-generated bullet barrage patterns defined through his bulletML library. Both these games and many of his later titles feature a distinctive minimalistic vector-style of graphics that Kenta Cho says was primarly inspired by a favorite Playstation 2 game of his, Rez. It built on the great success of his shooter game Noiz2sa, released a year prior. Released for free with open source code for Windows in 2003, it was created by the multi-talented and prolific programmer, Kenta Cho, of Japan, also known as 'ABA Games'. If you're a fan of freeware shoot-'em-ups, or 'SHMUPs' for short, you've more than likely heard of rRootage. With 160 individual levels to play across four unique game modes, it is a must-download if you enjoy fast-paced bullet-hell action. It supports screen-rotation, fully customizable controls, and even adds some new options the original game never had. It is one of the first ports in the official repository to make use of the GCW Zero's GPU. ![]() News :: Guest Column - rRootage Date:, Author: Dan Silsby (senquack) A port of the intense 'bullet-hell' shooter by Kenta Cho GCW Zero team member Dan 'senquack' Silsby has released a solid full-speed port of the popular freeware shoot-'em-up rRootage.
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