![]() A creature walking on the spikes takes 1d4 Piercing damage for every 1.5m it moves. Shape a piece of ground into hard spikes. Touch a creature to neutralise all poisons affecting it, to grant it advantage on saving throws against being Poisoned, and to grant it resistance to Poison damage. Pass without lirtte Call forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to Stealth checks. save or take 2d10 radiant damage (damage/lvl). The caster senses the direction to the location of an objet you are familiar with, within a 1000 ft radius.Ĭreatures in a 5-ft-radius, 40-ft-high cylinder must succeed on a Con. Give the direction and distance to a kind of beast or plant within 5 miles. Remove one disease or condition afflicting a creature. save or be pushed 15 ft away.Ĭreatures in physical contact with the metal object take 2d8 fire damage (damage/lvl).Īt the end of each of its turns, the creature can try to free itself. save or take 2d6 fire damage (damage/lvl).Ĭreatures on a 60-ft-long, 10-ft-wide line mus succeed on a Str. The blade can be unequipped and equipped again, but has to stay on the spellcaster's person.Ĭreatures within 5 ft from a 5-ft-diameter sphere must succeed on a Dex. It sheds bright light in a 3m radius and dim light in a 6m radius. The caster senses the presence of any trap in a 120-fr radius, but the spell don't give their location.Ĭonjure a flaming scimitar in your hand that deals 3d6 Fire damage. Grant a creature the ability to see in the dark out to a range of 18m.īestow a magical enhancement upon an ally. The caster can see/hear/feel through the senses of a willing beast. Touch a willing creature to toughen its skin and increase its Armor Class up to 16. It deals 2d8 Thunder and pushes away creatures and objets.Ī Tiny beast travels to deliver a 25 words message to a target (+48 h/lvl). Gain the ability to comprenhend and verbally communicate with beasts. Purified and rendered free of poison and disease nonmagical food and drink in a 5-ft-radius sphere. Yor regain 1d8 hit points per level of the spell slot. Toucha creature to increase its speed by 3m.Įxpend spell slots to regain hit points while wild shaped. Touch a creature to triple its jumping distance. This spell has no effect on Undead or Constructs. The berries appear in the targeted creature's inventory and disappear after a long rest.Ī creature you can see ragains 1d4+0 hit points. ![]() Creatures who eat a berry regain 1d4 hit points. Creatures submerged in the fog are Heavily Obscured and Blinded.Ĭonjure four magical berries for youself or a companion. The targets turns visible, and attack rolls against the targets have advantage.Ĭreate a cloud of dense frog. An ally can use its help action to try and tear away the vines.Įncase multiple targets in colourful light. Vines sprout from the ground, turing it into difficult terrain and possibly Entangling creatures within. The caster senses and identifies poison, poisonous creature, or disease within 30 ft. The caster senses the presence of magic in a 30-ft radius and learns its school of magic. This spell has no effect on undead or constructs. It extinguishes exposed flames and forms a water surface.Ĭhoose to call forth rain or destroy a water based surface.Ī creature you touch regains 1d8+0 hit points. Magically charm a humanoid that you can see.Ī charmer has advantage on Charisma checks agains the creature.Ĭall forth rain. The spell ends if you or one of ypur companions harms the beast. Prerequisite: the beast cannot have an intelligence of 4 or higher. It deals 1d6 Piercing damage and pulls the target 3m closer to you if it is Large or Smaller in size.Ĭharm a beast and convince it you mean no harm. Strike at a target with a thorny, vine-like whip. It becomes magical, deals 1d8+Wisdom Bludgeoning damage, and you use your spcllcasting ability for attack rolls. Imbue your staff or club with nature's power. Shed bright light in 10 ft and dim light in additional 10 ft. If the spell attack hits, deals 1d8 fire damage (damage/lvl). Project a puff of noxious gas that deals 1d12 Poison. Repair break or tear in an object (broken chain link, two halves of a broken key, torn cloak, leaking wineskin, etc). ![]() It receives a d4 bonus to an ability check of its choice. Provide various minor effects related to nature (weather forecast, flowering, sensory effect, etc).īestow guidance upon a creature.
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